Quiz lobby + game

A waits → Add B (only those two play) → C stays in lobby. Drop = kill WS, back in 4s. Other keeps playing; warned only if no return in 10s.

Player A
quiz-seat-a
off
Off
room
score
Player B
quiz-seat-b
off
Off
room
score
Player C
quiz-seat-c
off
Off
room
score
Session log (0) — copy/download after a bugout=client→sockd in=sockd→client